﻿namespace OilRigSumoWrestlers.Levels
{
    public class Level2:ALevel
    {
        public Level2()
        {
            int h = GameConstant.LVL_HOLE;
            int f = GameConstant.LVL_FLOOR;
            int o = GameConstant.LVL_OIL;
            int t = GameConstant.LVL_TOWER;
            int b = GameConstant.LVL_BARREL;
            int w = GameConstant.LVL_WALL;
            int p1 = GameConstant.LVL_P1;
            int p2 = GameConstant.LVL_P2;

            _levelDesign = new int[GameConstant.LVL_LEVELSIZE,GameConstant.LVL_LEVELSIZE]
                {
                    //{w, w,  w, w, w, w, w,  w},
                    //{w, p1, f, o, o, f, f,  w},
                    //{w, f,  f, o, o, f, f,  w},
                    //{w, f,  f, o, o, f, f,  w},
                    //{w, f,  f, o, o, f, f,  w},
                    //{w, f,  f, o, o, f, f,  w},
                    //{w, f,  f, o, o, f, p2, w},
                    //{w, w,  w, w, w, w, w,  w}

                    {f, h, w, w, w, f, f, t},
                    {f, f, f, b, f, f, b, f},
                    {f, f, o, o, f, f, f, f},
                    {f, p1,f, f, w, f, f, f},
                    {f, f, f, f, b, f, p2,f},
                    {w, f, f, f, f, o, o, f},
                    {w, b, t, o, f, o, b, f},
                    {w, w, o, o, f, f, f, f}
                };

            GenerateLevelFromDesign();
        }
    }
}
